Sunday, 22 January 2012

Level Design Jam

We decided the best way to determine what we needed for successful and achievable gameplay was to jam together some level designs based on our gameplay concept from which we could determine what assets and code were needed. We also used this time to start developing some visual concepts using a whiteboard. The images below are a result of our efforts:









Graphical concept sketches on a whiteboard
















Demonstration image of our level development set up













Initial level concepts consisting of introduction sections to introduce players to platform play and USP elements















Continued development on from intro sections.















Further development of introduction to include explanation of the timed element of the spiritual world.















Further development of better gameplay sections in the game once the players has learnt how to play










Below are further possibilities for other levels at a later stage in the game:






This level designing has helped us to solidify what we need for this development both graphically and functionally, and gives us a basis from which we can now work.






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